UOAI Latest Version

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Re: UOAI Latest Version

Postby Artaxerxes on Sun Jan 17, 2010 5:53 pm

I fixed the UOAI COM library (> v7 version) to work with the most recent client (v7.0.4.4).

Let me know if there are still issues.

Greetz,
Artaxerxes
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Re: UOAI Latest Version

Postby megamandos on Mon Jan 18, 2010 12:35 am

Artaxerxes wrote:I fixed the UOAI COM library (> v7 version) to work with the most recent client (v7.0.4.4).

Let me know if there are still issues.

Greetz,
Artaxerxes


Everything seems to be working properly. Thanks. Now our next objective, UOAI VB.NET.
"Those who sacrifice liberty for security, deserve neither." Benjamin Franklin
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Re: UOAI Latest Version

Postby Artaxerxes on Mon Jan 18, 2010 10:58 am

megamandos wrote:Everything seems to be working properly. Thanks. Now our next objective, UOAI VB.NET.


Well, i think we have a couple of more objectives:

- error handling in the callibration routines : generate a message indicating which features will not work because of failing callibrations; instead of crashing during a callibration-failure
- item/mobile enumeration... i am switching to another approach: UOAI will synchronize item/mobile lists in the packet hooks, rather than re-enumerating the lists whenever needed.
- ...
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Re: UOAI Latest Version

Postby megamandos on Mon Jan 18, 2010 11:18 am

Artaxerxes wrote:
megamandos wrote:Everything seems to be working properly. Thanks. Now our next objective, UOAI VB.NET.


Well, i think we have a couple of more objectives:

- error handling in the callibration routines : generate a message indicating which features will not work because of failing callibrations; instead of crashing during a callibration-failure
- item/mobile enumeration... i am switching to another approach: UOAI will synchronize item/mobile lists in the packet hooks, rather than re-enumerating the lists whenever needed.
- ...


The item thing... didn't I recommend that once before? oh well, either way its a good idea.
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Re: UOAI Latest Version

Postby Artaxerxes on Mon Jan 18, 2010 12:59 pm

megamandos wrote:The item thing... didn't I recommend that once before? oh well, either way its a good idea.


Yea, there has been a lot of discussion about this before; i started fixing this when i coded on a C# version of UOAI.NET months ago... i'm going to 'propagate' that fix to the COM library.

Also, the error-handling in the callibration code is something i've known to be required for a long time, but it's just quite some work to code since the callibration-code is the more complicated part of UOAI, and every single step in walking the disassembly needs some extra checks if i'm to code a 'crash-free' callibration part. I've been too lazy to actually do that up to now :).

Greetz,
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